//
// Created by zerax on 2020/11/1.
//

#pragma once

#include <vector>
#include <glm/glm.hpp>

class Chunk {
public:

private:
    std::vector<glm::vec3> positions;
    std::vector<glm::vec2> texCoords;
};

class ChunkPool {
private:
    std::vector<Chunk> chunks;
};